Tuesday, February 16, 2010

Blog Post: Using the GAME Plan Process with Students

Blog Post: Using the GAME Plan Process with Students

When learning and executing my GAME plan, I had the ability to promote self-directed learning skills when setting goals, determining what action was best in achieving my goals, monitoring and revising elements within my plan in order to progress, and finally evaluate my final accomplishments (Cennamo, 2009). Overall I found this process to be the same sequence I would find myself and my students use when creating a piece of art. I believe my students use the GAME Plan process unconscientiously when working on and critiquing there art projects. Since artwork is subjective in both the interpretation and execution it provides the creator several different options when developing a GAME Plan on how to achieve their ultimate goals.

When reflecting back to the NETS-S and NETS-T it is evident much of the standards inter-relate to one another. For example, it is clear that when both students and teachers use technology it open the possibility for the development of knowledge and creative thinking to flourish. Another benefit of using technology offers students unlimited opportunities to collaborate with one another using several different formats. This not only assists in producing student engagement and motivation interacting with the content but also in developing new ideas while constructing products displaying their understanding of material. Exposure to these skills found in the NETS-S and NETS-T standards will also provide students and teachers the opportunity to practice and develop 21st century fluency skills.

The GAME Plan process has allowed me to reach some of my goals so far in a more proficient way and I believe will also be helpful for my students in becoming more proficient in regards to meeting NET-S goals as well. Some ways I would have my students use the GAME Plan process to assist them in meeting NET-S goals would be to keep an electronic journal in a word document or have them develop KWHL Charts for activities and projects (Cennamo, 2009). This give students a record of set goals which will allow them to develop ideas, use self-regulation, and reflective judgment to gain new knowledge. By doing this students will also be applying self-directed learning techniques which is a crucial skill to have for their future endeavors.

Cennamo, K. (2009, September). Integrating Technology Across the Content Areas.
“Promoting Self-Directed Learning With Technology”. (Laureate, CD-ROM, 2009
release).

National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.

4 comments:

  1. Lynda,

    I think game plans for students and teachers alike are great ways for us to achieve our goals. With our students, I believe that it is a great way to keep them on track and be aware of how they are doing. Overall, I think the most important point you bring up is that it teaches them skills about self directed learning that is necessary for them to have.

    Lori

    ReplyDelete
  2. Hi Lori,

    Thank you for your response. I have found the past six weeks that this GAME Plan method for both teachers and students is such a valuable tool in recognizing the best ways in which we learn and monitoring our progress.

    Thanks,
    Lynda

    ReplyDelete
  3. Lynda,

    I like the incorporation of electronic journals and KWHL charts. What a great idea for self regulation. This will help students manage their own progress and modify their future actions. Attention to acquiring 21st Century skills is something I think we need to be more direct and vocal about with our students. By explicitly teaching the standards and the GAME plan we can definitely promote self directed learning and raise our students awareness at the same time.

    ReplyDelete
  4. Hi Molly,

    Thank you. I definitely agree that much more attention needs to be directed in teaching students 21st century fluency skills. I believe that the KWHL charts and GAME PLAN methods allow students to become more aware of just how they learn. In addition they are great ways to teach NETS-S standards because in many cases they can use these journals and KWHL charts to assist their growth in buliding upon their technology skills.

    Thanks,
    Lynda

    ReplyDelete